iMinds

a black and white image of a soldier
Does War Cause Addiction? is part of the iMinds Drugs and War series
Literacy is built by engaging students in honest, thoughtful discussions and projects that involve issues relevant to their daily lives.

iMinds is about maximizing young people's drug literacy and gambling literacy—the knowledge and skills they need to survive and thrive in a world where caffeine, tobacco, alcohol, other drug use and gambling are common. The goal is to encourage students to both express and think critically about their current drug- and gambling-related beliefs, attitudes and behaviours.

Tools for building drug and gambling literacy

Drugs and gambling touch virtually every aspect of human life. The opportunities for education are equally diverse. iMinds consists of a wide range of learning ideas that can be easily adapted and used in various curricular areas such as Social Studies, English Language Arts, Science and other subjects and settings. Resources are available in both English and French.

By grade

Grade 4

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

Emotions, Metaphors and Gambling - This iMinds instructional outline and student handout uses a wonderful metaphor-laden children’s story, The Red Tree (2001) by Shaun Tan, to begin a conversation about the depth and complexity of human emotions. 

Explorers All – in this 5-lesson unit from iMinds, students become “explorers” who seek out and examine the benefits, risks and harms related to drugs and a range of options for managing everyday problems. Module includes background material, lesson plans, and black-line masters.

Probability and Games of Chance - Playing games of chance is an activity that can involve the use of mathematical concepts like probability. This instructional outline is meant to help students develop an understanding of basic probability concepts and how they can be applied to think critically about gambling.

Thinking about Bingo - This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them. 

Tout Explorer – dans ce module de 5 leçons iMinds, les élèves deviennent des « explorateurs » qui recherchent et examinent les avantages, les risques et les inconvénients de la consommation de médicaments, de caféine et d’autres drogues. Les élèves explorent également une gamme d’options pour gérer les problèmes quotidiens et réfléchir à vers qui ils peuvent se tourner si ils ont un jour besoin d'aide. Le module comprend des documents d'information, des plans d’apprentissage, et des documents à reproduire.

Grade 5

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

Emotions, Metaphors and Gambling - This iMinds instructional outline and student handout uses a wonderful metaphor-laden children’s story, The Red Tree (2001) by Shaun Tan, to begin a conversation about the depth and complexity of human emotions. 

L’Île aux Gâteries  dans ce module de 5 leçons iMinds, les élèves participent à des tâches qui les encouragent à comparer le rôle du sucre dans notre société avec le rôle des médicaments et autres drogues. A la fin du module, les étudiants en savent plus sur les techniques de gestion autonome et sur la façon de trouver de l'aide pour résoudre les problèmes. Le module comprend des documents d'information, des plans d’apprentissage, et des documents à reproduire.

Probability and Games of Chance - Playing games of chance is an activity that can involve the use of mathematical concepts like probability. This instructional outline is meant to help students develop an understanding of basic probability concepts and how they can be applied to think critically about gambling.

Tales of a Gambling Grandma – this heartwarming story provides a foundation for an iMinds lesson idea on gambling. The story offers many opportunites to explore issues related to gambling in a gentle fun way. 

Thinking about Bingo - This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them. 

Treat Island – in this 5-lesson unit from iMinds, students compare the role of sugar in our society with the role of medications and other drugs. By the end of the unit, students know more about self-management techniques and how to find help with problems. Module includes background material, lesson plans, and black-line masters.

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. teacher's guide and student handout are available.

Grade 6

Becoming a Detective – through this 6-lesson module from iMinds, students learn how to be detectives. They examine “clues” about the potential influences on a young person’s behaviour in order to solve a case involving three students who keep falling asleep in class. Module includes background material, lesson plans, and black-line masters.

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

Devenir un détective – avec ce module de 6 leçons iMinds, les élèves apprennent comment être des détectives. Ils examinent des "indices" sur les facteurs qui peuvent influencer le comportement des jeunes afin de résoudre un cas impliquant trois étudiants qui n'arrêtent pas de s'endormir en cours. Le module comprend des documents d'information, des plans d'apprentissage, et des documents à reproduire.

The Giver - this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Man Who Walked Between the Towers  this iMinds instructional idea is based on the story of Philippe Petit's daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.

Probability and Games of Chance - Playing games of chance is an activity that can involve the use of mathematical concepts like probability. This instructional outline is meant to help students develop an understanding of basic probability concepts and how they can be applied to think critically about gambling.

Rat Park - this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Rolling with Life's Challenges - This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges. 

Thinking about Bingo - This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them. 

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

Grade 7

Ancient Peoples and Psychoactive Plants - this 6-lesson module from iMinds is designed to help students learn about the role alcohol and other drugs have played in human history and society. Module includes background material, lesson plans, black-line masters and a supplementary text.

The Gambler - a song made famous by country singer Kenny Rogers features a lifelong gambler who offers worldly advice, based on his experiences as a gambler, in exchange for a swig of whiskey and a cigarette. In this iMinds lesson idea students are encouraged to examine the song lyrics as a way to reflect on life and gambling. 

The Giver - this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Hunger Games (drugs) - this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) - this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

The Man Who Walked Between the Towers - this iMinds instructional idea is based on the story of Philippe Petit's daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.

Peuples anciens et plantes psychoactives - ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l'alcool et d'autres drogues ont joué dans l'histoire humaine et la société. Le module comprend des documents d'information, des plans dⅱapprentissage, des documents à reproduire et un texte complémentaire.

Rat Park - this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Rolling with Life's Challenges - This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges. 

Sticks, Stones and Broken Bones - This iMinds instructional outline gives students an opportunity to explore the meanings ancient peoples gave to gambling and reflect on what their early notions might tell us about gambling today. 

Thinking about Bingo - This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them. 

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Grade 8

A Downside to the Printing Press? - this iMinds lesson idea encourages students to reflect on how technological inventions such as the printing press might be both a blessing and a curse. A teacher's guide and a student handout are available.

The Gin Craze - this iMinds lesson idea encourage students to critically examine the complex of factors that led to a new pattern of drinking, associated with gin, in 18th-century London. A teacher's guide and a student handout are available.

The Giver - this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Hunger Games (drugs) - this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) - this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

King James Trash Talks and Taxes Tobacco - this iMinds lesson idea looks at how King James I tried hard to reduce tobacco usage, not only by writing A Counterblaste to Tobacco but also by introducing a massive tax increase in 1604. Students are encouraged to reflect on the various ways to influence drug use and prmote health. A teacher's guide is provided along with three student handouts: King James Trash Talks ...Anti-Smoking: Then and Now and A Cash Crop for Virginia.

Leaves of the Land: A Quick History of Coca - this iMinds lesson idea explores how drugs and drug use can be linked to social and cultural status and identity. Students are encouraged to reflect on the role of alcohol and other drugs in their community and culture. A teacher's guide and a student handout are available.

Leaving it up to Chance - This iMinds instructional outline aims to engage students in a dialogue about chance-based games and encourage them to think critically about gambling. 

The Lightning Thief - an iMinds teacher's resource for engaging students in thinking about gambling based on the fantasy novel by Rick Riordan. 

Médias et culture adolescente un module de 6 leçons iMinds dans lequel les élèves deviennent des spécialistes du comportement qui étudient les médias et leur influence sur le comportement des adolescents. Le module comprend le matériel de base, des plans dⅱapprentissage, et des documents à reproduire.

A Natural High - this iMinds lesson idea explores the high that can sometimes accompany jogging and has led to the creation of the term, runner's high. A teacher's resource provides discussion starters and suggestions for linking to a unit exploring students' feelings while engaging in physical activities. 

The Outsiders - an iMinds teacher's resource for using S. E. Hinton's novel, The Outsiders, to address drug literacy.

Rolling with Life's Challenges - This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges. 

A Social History of Coffee - this iMinds lesson idea examines the history of attitudes toward coffee to explore how attitudes to drugs are culturally determined and to reflect on the significance of this. A teacher's guide and a student handout are available.

The Ups and Downs of Stress - this iMinds lesson idea suggests ways to help students both understand stress and develop skills in managing it. A teacher's resource and an optional student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Grade 9

Alcohol or What? - this iMinds lesson idea draws on excerpts from an historical text to critically assess commonly held beliefs about the role alcohol has played in unravelling Aboriginal cultures since first contact with European explorers and settlers. A teacher's guide and a student handout with excerpts from G. M. Sproat's memoir and one comparing Sproat's observations with those of Bruce Alexander are available.

An Alliance Betrayed - this iMinds lesson idea explores the role of Chief Crowfoot in leading the Blackfoot people and negotiating Treaty 7 with the Canadian government against the backdrop of the whisky trade and its destructive impact on his people. A teacher's guide with links to other resources is available.

Cycles - this film-based resource, developed at UBC, encourages teens to talk openly and honestly about why some young people use cannabis (marijuana). Resources include a 28-min video in English and a version with French sub-titles as well as a facitator's guide in both English and French.

Deal Maker or Deal Breaker - this iMinds lesson idea explores different historical perspectives on the role of alcohol in the North American fur trade. A teacher's guide and a student handout are available.

Divergent - an iMinds teacher's resource that offers suggestions for using Veronica Roth's dystopian novel, Divergent, to address drug literacy.

From Probability to the Gambler's Fallacy (Grade 9) - this iMinds math lesson takes the study of probability back to its original roots in the exploration of games of chance. The lesson cannot make someone a more successful gambler. But it can help students develop an understanding of probability and its usefulness and limitations relative to gambling. Lesson includes a teacher's guide, a game sheet and a work sheet

The Hunger Games (drugs) - this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) - this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

Listening to Sugar Man - an iMinds teacher's resource that explores drug-related themes in the folk music of Sixto Rodriguez. A student handout is provided.

The Lottery - Shirley Jackson's famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities. 

Lunch with Lenin - a 6-lesson module from iMinds that explores how drugs touch the lives of children. Lessons are based on Deborah Ellis' multi-cultural collection of short stories. Module includes background material, lesson plans, and black-line masters.

The Many Wines - this iMinds teacher's resource and a student handout support the use of Rumi's famous poem to explore and build drug literacy.

The Miseducation of Cameron Post - this iMinds teacher's resource draws attention to and provides discussion questions related to several themes critical to the development of drug literacy in the coming-of-age teen novel by Emily M. Danforth. 

Pain Medications: Benefits and Risks - this iMinds instructional outline invites students to think critically about how we perceive drugs in our culture and how that may impact the way we perceive the risks associated with different drugs. It begins with a consideration pain medication using an episode from Degrassi.

A Park or a Cage? - this iMinds lesson idea explores the Rat Park experiments conducted by Prof. Bruce Alexander at SFU in the 1970s to challenge common assumptions about addiction and to help students reflect on the social factors involved. A teacher's resource and an optional student handout are available.

The Perfect High - this iMinds teacher's resource suggests ways to use Shel Silverstein's poem, The Perfect High, to help students explore life, truth and drugs. A student handout is available.

The Power of Music - this iMinds teacher's resource suggests ways to engage students to consider the role that music has played - and continues to play - in the human experience - in society as a whole, as well as in their individual lives. 

Rolling with Life's Challenges - This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges. 

Smokes for Soldiers - this iMinds lesson idea provides primary and secondary sources to help students explore tobacco propaganda during WW I. A teacher's resource and a student handout are available.

The Ups and Downs of Stress - this iMinds lesson idea suggests ways to help students both understand stress and develop skills in managing it. A teacher's resource and an optional student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Grade 10

Bicycle Day's Dilemma - this iMinds instructional outline uses excerpts from Albert Hofmann's writings about his discovery of, and experiences with, LSD to challenge students to think critically about the benefits and risks associated with substance use and how we manage those in our society.

Cocoa-nomics: Who Benefits? Who Pays? - this iMinds lesson idea encourages students to explore issues related to the cocoa industry particularly in West Africa where over 70% of the cocoa comes from. A teacher's guide and a student handout are available.

Cycles - this film-based resource, developed at UBC, encourages teens to talk openly and honestly about why some young people use cannabis (marijuana). Resources include a 28-min video in English and a version with French sub-titles as well as a facitator's guide in both English and French.

Debating Drug Policy - this iMinds 6-lesson module (including teachers guide and black-line masters) helps students develop their critical thinking skills while learning about and performing formal debates on the use of alcohol and other drugs. 

Débattre la politique des drogues - ce module de 6 leçons iMindsaide les élèves à développer leur esprit critique tout en découvrant et en prenant part à des débats formels sur la consommation d'alcool et d'autres drogues. Le module comprend le matériel de base, des plans dⅱapprentissage et des documents à reproduire.

Drugs and Driving - this 6-lesson resource for Grade 10-12 classrooms is designed to promote literacy about the impact of alcohol and other drugs on perception, coordination and other aspects of safe driving. The resource features a range of dialogue-centred learning activities, web apps, and a free iPhone app to inform students as they develop a social marketing strategy for addressing drug-impaired driving in their community. 

Examining Gambling (coming soon) - this iMinds lesson idea deconstructs a number of commercial marketing pieces related to gambling as well as a social marketing site to engage students in thinking critically about social messages and concepts and their influence on individual and community well-being. A set of teaching slides with images and dialogue questions is provided.

Gambling in Canada This iMinds instructional outline and handout uses 2009 data from Statistics Canada to explore the gambling landscape in Canada. Students are encouraged to think about the factors that might explain the relative popularity of different forms of gambling in different regions and among different populations in Canada. What might our gambling tell us about ourselves? 

Gambling and Stigma - This iMinds instructional outline aims to engage students in exploring various issues related to gambling and stigma and challenge them to consider the potential impacts stigma might have on different groups of people: those who gamble, those with gambling problems, and the people around them.

Is the Stock Market Gambling? - Some people suggest, ↑Investing in the stock market is just like gambling at a casino.↱ Investing and gambling both involve risk and choice. This iMinds lesson idea explores the similarities and differences between gambling and the stock market at the core of our economic system.

Lahal Game (coming soon) -This traditional Indigenous gambling game is used in this iMinds lesson outline to explore attitudes and ideas related to gambling. Using reflection, video and inquiry the lesson explores ethical and cultural issues related to gambling. 

The Lottery - Shirley Jackson's famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities. 

Material Wealth and Gambling - This iMinds instructional outline aims to encourage students to critically think about issues such as wealth inequality and our relationship to material goods, and social values and how these may impact gambling behaviour. 

Rum and Spirits - this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Selling Tobacco to Women - this iMinds lesson idea challenges students to think about the way tobacco and other psychoactive substances are marketed and, in particular, to consider the role of gender in both marketing and social attitudes. A teacher's guide and a student handout are available.

Women and Alcohol - this iMinds lesson idea deconstructs a CBC documentary and other marketing pieces to explore social concepts and health issues related to women and alcohol. A teacher's guide with links to other resources is available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Grade 11/12

Does War Cause Addiction - For many people, it makes sense that a surge of drug addiction follows the return of soldiers whoⅱve been physically and mentally traumatized by war, but ... This iMinds lesson idea explores the arguments and considers other possible causes.  A teacher's guide and a student handout are available.

Examining Gambling (coming soon) - this iMinds lesson idea deconstructs a number of commercial marketing pieces related to gambling as well as a social marketing site to engage students in thinking critically about social messages and concepts and their influence on individual and community well-being. A set of teaching slides with images and dialogue questions is provided.

Friendly Fire - this iMinds lesson idea uses a series of excerpts from the book War and Drugs to examine the role drugs played in the 2002 friendly fire incident in which four Canadian soldiers were killed by American bombers in Afghanistan. A teacher's guide and a student handout are available.

Gambling and Addiction in Nineteen Eighty-Four - This iMinds instructional outline engages students in a critical examination of the social and economic structures of our own time and explore how they influence peopleⅱs excessive pursuits of happiness or oblivion. 

Lahal Game (coming soon) -This traditional Indigenous gambling game is used in this iMinds lesson outline to explore attitudes and ideas related to gambling. Using reflection, video and inquiry the lesson explores ethical and cultural issues related to gambling. 

The Lottery - Shirley Jackson's famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities. 

Material Wealth and Gambling - This iMinds instructional outline aims to encourage students to critically think about issues such as wealth inequality and our relationship to material goods, and social values and how these may impact gambling behaviour. 

Opioid Use: Deconstructing Media Messages - this iMinds instructional outline explores the topic of opioid use and the media. Students compare and contrast two media reports about overdose deaths in two BC communities and then, working with a small group of peers, try to write a fictional report. In the process they reflect on how language shapes our thinking.

Rum and Spirits - this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Smoking the Pipe-Peace or War - this iMinds lesson idea looks at how ceremonial smoking pipes and tobacco were used by many First Nations peoples in North America in relation to both building alliances for war and in making peace. Students reflect on peace-making processes and the role of symbolic objects and actions. A teacher's guide and a student handout as well as a History of Treaty-Making in Canada are available.

The Whisky Rebellion - this iMinds lesson idea, in looking at the opposition to the imposition of a tax on whisky to help finance the debt incurred during the American War of Independence, explores issues of fairness, alcohol taxation and the financing of war. A teacher's guide and a student handout are available.

Women and Alcohol - this iMinds lesson idea deconstructs a CBC documentary and other marketing pieces to explore social concepts and health issues related to women and alcohol. A teacher's guide with links to other resources is available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

By subject

Arts Education

The Gambler (Grade 7) – a song made famous by country singer Kenny Rogers features a lifelong gambler who offers worldly advice, based on his experiences as a gambler, in exchange for a swig of whiskey and a cigarette. In this iMinds lesson idea students are encouraged to examine the song lyrics as a way to reflect on life and gambling.

The Lottery (Grades 9-12) – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

Rat Park (Grade 6/7)  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Éducation physique et santé

Tout Explorer (4e année) – dans ce module de 5 leçons iMinds, les élèves de quatrième année deviennent des « explorateurs » qui recherchent et examinent les avantages, les risques et les inconvénients de la consommation de médicaments, de caféine et d’autres drogues. Les élèves explorent également une gamme d’options pour gérer les problèmes quotidiens et réfléchir à vers qui ils peuvent se tourner si ils ont un jour besoin d'aide. Le module comprend des documents d'information, des plans d’apprentissage, et des documents à reproduire.

L’Île aux Gâteries (5e année) – dans ce module de 5 leçons iMinds, les élèves participent à des tâches qui les encouragent à comparer le rôle du sucre dans notre société avec le rôle des médicaments et autres drogues. A la fin du module, les étudiants en savent plus sur les techniques de gestion autonome et sur la façon de trouver de l'aide pour résoudre les problèmes. Le module comprend des documents d'information, des plans d’apprentissage, et des documents à reproduire.

Devenir un détective (6e année) – avec ce module de 6 leçons iMinds, les élèves apprennent comment être des détectives. Ils examinent des "indices" sur les facteurs qui peuvent influencer le comportement des jeunes afin de résoudre un cas impliquant trois étudiants qui n'arrêtent pas de s'endormir en cours. Le module comprend des documents d'information, des plans d'apprentissage, et des documents à reproduire.

Peuples anciens et plantes psychoactives (7e année) – ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l'alcool et d'autres drogues ont joué dans l'histoire humaine et la société. Le module comprend des documents d'information, des plans d’apprentissage, des documents à reproduire et un texte complémentaire.

Médias et culture adolescente (8e année) – un module de 6 leçons iMinds dans lequel les élèves deviennent des spécialistes du comportement qui étudient les médias et leur influence sur le comportement des adolescents. Le module comprend le matériel de base, des plans d’apprentissage, et des documents à reproduire.

Débattre la politique des drogues (10e année) – ce module de 6 leçons iMinds aide les élèves à développer leur esprit critique tout en découvrant et en prenant part à des débats formels sur la consommation d'alcool et d'autres drogues. Le module comprend le matériel de base, des plans d’apprentissage et des documents à reproduire.

English Language Arts

English Language Arts 4

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

Emotions, Metaphors and Gambling - This iMinds instructional outline and student handout uses a wonderful metaphor-laden children’s story, The Red Tree (2001) by Shaun Tan, to begin a conversation about the depth and complexity of human emotions. 

English Language Arts 5

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

Tales of a Gambling Grandma – this heartwarming story provides a foundation for an iMinds lesson idea on gambling. The story offers many opportunites to explore issues related to gambling in a gentle fun way. 

We Are All Change Makers – this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

English Language Arts 6

Charlie and the Chocolate Factory (drugs) - this iMinds instructional idea uses Roald Dahl's famous book to explore "drugs that excite our brains." Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.

Charlie and the Chocolate Factory (gambling) - Roald Dahl's famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet

The Giver - this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Man Who Walked Between the Towers  this iMinds instructional idea is based on the story of Philippe Petit's daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.

Rat Park  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

We Are All Change Makers – this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

English Language Arts 7

The Gambler – a song made famous by country singer Kenny Rogers features a lifelong gambler who offers worldly advice, based on his experiences as a gambler, in exchange for a swig of whiskey and a cigarette.  In this iMinds lesson idea students are encouraged to examine the song lyrics as a way to reflect on life and gambling. 

The Giver – this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Hunger Games (drugs) – this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) – this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

The Man Who Walked Between the Towers  this iMinds instructional idea is based on the story of Philippe Petit's daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.

Rat Park – this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

We Are All Change Makers – this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

Youth Voices on Marijuana – this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

English Language Arts 8

The Giver – this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.

The Hunger Games (drugs) – this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) – this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

The Lightning Thief – an iMinds teacher's resource for engaging students in thinking about gambling based on the fantasy novel by Rick Riordan. 

The Outsiders – an iMinds teacher's resource for using S. E. Hinton's novel, The Outsiders, to address drug literacy.

Youth Voices on Marijuana – this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

English Language Arts 9

Divergent – an iMinds teacher's resource that offers suggestions for using Veronica Roth's dystopian novel, Divergent, to address drug literacy.

The Hunger Games (drugs) – this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.

The Hunger Games (gambling) – this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration. 

Listening to Sugar Man – an iMinds teacher's resource that explores drug-related themes in the folk music of Sixto Rodriguez. A student handout is provided.

The Lottery – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

Lunch with Lenin – a 6-lesson module from iMinds that explores how drugs touch the lives of children. Lessons are based on Deborah Ellis' multi-cultural collection of short stories. Module includes background material, lesson plans, and black-line masters.

The Many Wines – this iMinds teacher's resource and a student handout support the use of Rumi's famous poem to explore and build drug literacy.

The Miseducation of Cameron Post – this iMinds teacher's resource draws attention to and provides discussion questions related to several themes critical to the development of drug literacy in the coming-of-age teen novel by Emily M. Danforth. 

Pain Medications: Benefits and Risks – this iMinds instructional outline invites students to think critically about how we perceive drugs in our culture and how that may impact the way we perceive the risks associated with different drugs. It begins with a consideration pain medication using an episode from Degrassi.

The Perfect High – this iMinds teacher's resource suggests ways to use Shel Silverstein's poem, The Perfect High, to help students explore life, truth and drugs. A student handout is available.

The Power of Music – this iMinds teacher's resource suggests ways to engage students to consider the role that music has played – and continues to play – in the human experience – in society as a whole, as well as in their individual lives. 

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

English Language Arts 10

Bicycle Day’s Dilemma - this iMinds instructional outline uses excerpts from Albert Hofmann's writings about his discovery of, and experiences with, LSD to challenge students to think critically about the benefits and risks associated with substance use and how we manage those in our society.

Debating Drug Policy – this iMinds 6-lesson module (including teachers guide and black-line masters) helps students develop their critical thinking skills while learning about and performing formal debates on the use of alcohol and other drugs. 

Examining Gambling (coming soon) – this iMinds lesson idea deconstructs a number of commercial marketing pieces related to gambling as well as a social marketing site to engage students in thinking critically about social messages and concepts and their influence on individual and community well-being. A set of teaching slides with images and dialogue questions is provided. 

The Lottery – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

Rum and Spirits – this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

English Language Arts/Media Studies 11/12

The Lottery – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

Opioid Use: Deconstructing Media Messages - this iMinds instructional outline explores the topic of opioid use and the media. Students compare and contrast two media reports about overdose deaths in two BC communities and then, working with a small group of peers, try to write a fictional report. In the process they reflect on how language shapes our thinking.

Rum and Spirits – this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Women and Alcohol – this iMinds lesson idea deconstructs a CBC documentary and other marketing pieces to explore social concepts and health issues related to women and alcohol. teacher's guide with links to other resources is available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

English Language Arts 11

Examining Gambling (coming soon) – this iMinds lesson idea deconstructs a number of commercial marketing pieces related to gambling as well as a social marketing site to engage students in thinking critically about social messages and concepts and their influence on individual and community well-being. A set of teaching slides with images and dialogue questions is provided. 

Gambling and Addiction in Nineteen Eighty Four - This iMinds instructional outline engages students in a critical examination of the social and economic structures of our own time and explore how they influence people’s excessive pursuits of happiness or oblivion. 

The Lottery – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

English Language Arts 12

Examining Gambling (coming soon) – this iMinds lesson idea deconstructs a number of commercial marketing pieces related to gambling as well as a social marketing site to engage students in thinking critically about social messages and concepts and their influence on individual and community well-being. A set of teaching slides with images and dialogue questions is provided. 

The Lottery – Shirley Jackson’s famous 1948 short story can provide an opportunity for meaningful exploration of issues related to gambling even though, as Homer Simpson discovered to his chagrin, it is not about gambling or lotteries in our sense. This iMinds lesson provides teachers with ideas for facilitating learning opportunities.

Français langue première

Devenir un détective (6e année) – avec ce module de 6 leçons iMinds, les élèves apprennent comment être des détectives. Ils examinent des "indices" sur les facteurs qui peuvent influencer le comportement des jeunes afin de résoudre un cas impliquant trois étudiants qui n'arrêtent pas de s'endormir en cours. Le module comprend des documents d'information, des plans d'apprentissage, et des documents à reproduire.

Peuples anciens et plantes psychoactives (7e année) – ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l'alcool et d'autres drogues ont joué dans l'histoire humaine et la société. Le module comprend des documents d'information, des plans d’apprentissage, des documents à reproduire et un texte complémentaire.

Médias et culture adolescente (8e année) – un module de 6 leçons iMinds dans lequel les élèves deviennent des spécialistes du comportement qui étudient les médias et leur influence sur le comportement des adolescents. Le module comprend le matériel de base, des plans d’apprentissage, et des documents à reproduire.

Débattre la politique des drogues (10e année) – ce module de 6 leçons iMinds aide les élèves à développer leur esprit critique tout en découvrant et en prenant part à des débats formels sur la consommation d'alcool et d'autres drogues. Le module comprend le matériel de base, des plans d’apprentissage et des documents à reproduire.

Français langue seconde - immersion

Devenir un détective (6e année) – avec ce module de 6 leçons iMinds, les élèves apprennent comment être des détectives. Ils examinent des "indices" sur les facteurs qui peuvent influencer le comportement des jeunes afin de résoudre un cas impliquant trois étudiants qui n'arrêtent pas de s'endormir en cours. Le module comprend des documents d'information, des plans d'apprentissage, et des documents à reproduire.

Peuples anciens et plantes psychoactives (7e année) – ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l'alcool et d'autres drogues ont joué dans l'histoire humaine et la société. Le module comprend des documents d'information, des plans d’apprentissage, des documents à reproduire et un texte complémentaire.

Médias et culture adolescente (8e année) – un module de 6 leçons iMinds dans lequel les élèves deviennent des spécialistes du comportement qui étudient les médias et leur influence sur le comportement des adolescents. Le module comprend le matériel de base, des plans d’apprentissage, et des documents à reproduire.

Débattre la politique des drogues (10e année) – ce module de 6 leçons iMinds aide les élèves à développer leur esprit critique tout en découvrant et en prenant part à des débats formels sur la consommation d'alcool et d'autres drogues. Le module comprend le matériel de base, des plans d’apprentissage et des documents à reproduire.

Mathematics

From Probability to the Gambler's Fallacy (Grade 9) - this iMinds math lesson takes the study of probability back to its original roots in the exploration of games of chance. The lesson cannot make someone a more successful gambler. But it can help students develop an understanding of probability and its usefulness and limitations relative to gambling. Lesson includes a teacher's guide, a game sheet and a work sheet. This lesson cannot make someone a more successful gambler. But it can help students develop an understanding of probability and its usefulness and limitations relative to gambling.

Leaving it up to Chance (Grade 8) - This iMinds instructional outline aims to engage students in a dialogue about chance-based games and encourage them to think critically about gambling. 

Probability and Games of Chance (Grades 4-6) - Playing games of chance is an activity that can involve the use of mathematical concepts like probability. This instructional outline is meant to help students develop an understanding of basic probability concepts and how they can be applied to think critically about gambling.

Physical and Health Education

Physical and Health Education 4

Explorers All – in this 5-lesson unit from iMinds, Grade 4 students become “explorers” who seek out and examine the benefits, risks and harms of using medications, caffeine and other drugs. Students also explore a range of options for managing everyday problems and reflect on who they can look to if they ever need help. Module includes background material, lesson plans, and black-line masters.

Physical and Health Education 5

Treat Island – in this 5-lesson unit from iMinds, students engage in tasks that encourage them to compare the role of sugar in our society with the role of medications and other drugs. By the end of the unit, students know more about self-management techniques and how to find help with problems. Module includes background material, lesson plans, and black-line masters.

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. teacher's guide and student handout are available.

Physical and Health Education 6

Becoming a Detective – through this 6-lesson module from iMinds, students learn how to be detectives. They examine “clues” about the potential influences on a young person’s behaviour in order to solve a case involving three students who keep falling asleep in class. Module includes background material, lesson plans, and black-line masters.

Rat Park  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Rolling with Life's Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges 

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

Physical and Health Education 7

Ancient Peoples and Psychoactive Plants – this 6-lesson module from iMinds is designed to help students learn about the role alcohol and other drugs have played in human history and society. Module includes background material, lesson plans, black-line masters and a supplementary text.

Rat Park  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Rolling with Life's Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges 

We Are All Change Makers - this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher's guide and student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Physical and Health Education 8

Media and Teen Culture – a 6-lesson module from iMinds in which students become behavioural scientists who study media and its influence on teen behaviour. Module includes background material, lesson plans, and black-line masters.

A Natural High – this iMinds lesson idea explores the high that can sometimes accompany jogging and has led to the creation of the term, “runner's high.” A teacher's resource provides discussion starters and suggestions for linking to a unit exploring students' feelings while engaging in physical activities. 

Rolling with Life's Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges 

The Ups and Downs of Stress – this iMinds lesson idea suggests ways to help students both understand stress and develop skills in managing it. A teacher's resource and an optional student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Physical and Health Education 9

Cycles – this film-based resource, developed at UBC, encourages teens to talk openly and honestly about why some young people use cannabis (marijuana). Resources include a 28-min video in English and a version with French sub-titles as well as a facitator's guide in both English and French.

Lunch with Lenin – a 6-lesson module from iMinds that explores how drugs touch the lives of children. Lessons are based on Deborah Ellis' multi-cultural collection of short stories. Module includes background material, lesson plans, and black-line masters.

Pain Medications: Benefits and Risks - this iMinds instructional outline invites students to think critically about how we perceive drugs in our culture and how that may impact the way we perceive the risks associated with different drugs. It begins with a consideration pain medication using an episode from Degrassi.

A Park or a Cage? – this iMinds lesson idea explores the Rat Park experiments conducted by Prof. Bruce Alexander at SFU in the 1970s to challenge common assumptions about addiction and to help students reflect on the social factors involved. A teacher's resource and an optional student handout are available.

Rolling with Life's Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges 

The Ups and Downs of Stress – this iMinds lesson idea suggests ways to help students both understand stress and develop skills in managing it. A teacher's resource and an optional student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Physical and Health Education 10

Cycles – this film-based resource, developed at UBC, encourages teens to talk openly and honestly about why some young people use cannabis (marijuana). Resources include a 28-min video in English and a version with French sub-titles as well as a facitator's guide in both English and French.

Debating Drug Policy – this 6-lesson module from iMinds helps students develop their critical thinking skills while learning about and performing formal debates on the use of alcohol and other drugs. Module includes background material, lesson plans, and black-line masters.

Drugs and Driving – this 6-lesson resource for Grade 10-12 classrooms is designed to promote literacy about the impact of alcohol and other drugs on perception, coordination and other aspects of safe driving. The resource features a range of dialogue-centred learning activities, web apps, and a free iPhone app to inform students as they develop a social marketing strategy for addressing drug-impaired driving in their community. 

Women and Alcohol – this iMinds lesson idea deconstructs a CBC documentary and other marketing pieces to explore social concepts and health issues related to women and alcohol. A teacher's guide with links to other resources is available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Sciences humaines

Peuples anciens et plantes psychoactives (7e année) – ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l'alcool et d'autres drogues ont joué dans l'histoire humaine et la société. Le module comprend des documents d'information, des plans d’apprentissage, des documents à reproduire et un texte complémentaire.

Médias et culture adolescente (8e année) – un module de 6 leçons iMinds dans lequel les élèves deviennent des spécialistes du comportement qui étudient les médias et leur influence sur le comportement des adolescents. Le module comprend le matériel de base, des plans d’apprentissage, et des documents à reproduire.

Débattre la politique des drogues (10e année) – ce module de 6 leçons iMinds aide les élèves à développer leur esprit critique tout en découvrant et en prenant part à des débats formels sur la consommation d'alcool et d'autres drogues. Le module comprend le matériel de base, des plans d’apprentissage et des documents à reproduire.

Social Studies

Social Studies 6

Rat Park  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Social Studies 7

Ancient Peoples and Psychoactive Plants – this 6-lesson module from iMinds is designed to help students learn about the role alcohol and other drugs have played in human history and society. Module includes background material, lesson plans, black-line masters and a supplementary text.

Rat Park  this iMinds instructional idea uses popular presentations of Professor Bruce Alexander's "Rat Park" experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.

Sticks, Stones and Broken Bones - This iMinds instructional outline gives students an opportunity to explore the meanings ancient peoples gave to gambling and reflect on what their early notions might tell us about gambling today. 

Social Studies 8

A Downside to the Printing Press? – this iMinds lesson idea encourages students to reflect on how technological inventions such as the printing press might be both a blessing and a curse. A teacher's guide and a student handout are available.

The Gin Craze – this iMinds lesson idea encourage students to critically examine the complex of factors that led to a new pattern of drinking, associated with gin, in 18th-century London. A teacher's guide and a student handout are available.

King James Trash Talks and Taxes Tobacco – this iMinds lesson idea looks at how King James I tried hard to reduce tobacco usage, not only by writing A Counterblaste to Tobacco but also by introducing a massive tax increase in 1604. Students are encouraged to reflect on the various ways to influence drug use and prmote health. A teacher's guide is provided along with three student handouts: King James Trash Talks ...Anti-Smoking: Then and Now and A Cash Crop for Virginia.

Leaves of the Land: A Quick History of Coca – this iMinds lesson idea explores how drugs and drug use can be linked to social and cultural status and identity. Students are encouraged to reflect on the role of alcohol and other drugs in their community and culture. A teacher's guide and a student handout are available.

A Social History of Coffee – this iMinds lesson idea examines the history of attitudes toward coffee to explore how attitudes to drugs are culturally determined and to reflect on the significance of this. A teacher's guide and a student handout are available.

Social Studies 9

Alcohol or What? – this iMinds lesson idea draws on excerpts from an historical text to critically assess commonly held beliefs about the role alcohol has played in unravelling Aboriginal cultures since first contact with European explorers and settlers. A teacher's guide and a student handout with excerpts from G. M. Sproat's memoir and one comparing Sproat's observations with those of Bruce Alexander are available.

An Alliance Betrayed – this iMinds lesson idea explores the role of Chief Crowfoot in leading the Blackfoot people and negotiating Treaty 7 with the Canadian government against the backdrop of the whisky trade and its destructive impact on his people. A teacher's guide with links to other resources is available.

Deal Maker or Deal Breaker – this iMinds lesson idea explores different historical perspectives on the role of alcohol in the North American fur trade. A teacher's guide and a student handout are available.

Smokes for Soldiers – this iMinds lesson idea provides primary and secondary sources to help students explore tobacco propaganda during WW I. A teacher's resource and a student handout are available.

Social Studies 10

Cocoa-nomics: Who Benefits? Who Pays? – this iMinds lesson idea encourages students to explore issues related to the cocoa industry particularly in West Africa where over 70% of the cocoa comes from. A teacher's guide and a student handout are available.

Gambling and Stigma - This iMinds instructional outline aims to engage students in exploring various issues related to gambling and stigma and challenge them to consider the potential impacts stigma might have on different groups of people: those who gamble, those with gambling problems, and the people around them

Gambling in Canada This iMinds instructional outline and handout uses 2009 data from Statistics Canada to explore the gambling landscape in Canada. Students are encouraged to think about the factors that might explain the relative popularity of different forms of gambling in different regions and among different populations in Canada. What might our gambling tell us about ourselves? 

Is the Stock Market Gambling? – Some people suggest, “Investing in the stock market is just like gambling at a casino.” Investing and gambling both involve risk and choice. This iMinds lesson idea explores the similarities and differences between gambling and the stock market at the core of our economic system.

Lahal Game – this traditional Indigenous gambling game is used in this iMinds lesson outline to explore attitudes and ideas related to gambling. Using reflection, video and inquiry the lesson explores ethical and cultural issues related to gambling. (coming soon)

Material Wealth and Gambling – This iMinds instructional outline aims to encourage students to critically think about issues such as wealth inequality and our relationship to material goods, and social values and how these may impact gambling behaviour. 

Rum and Spirits – this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Selling Tobacco to Women – this iMinds lesson idea challenges students to think about the way tobacco and other psychoactive substances are marketed and, in particular, to consider the role of gender in both marketing and social attitudes. A teacher's guide and a student handout are available.

Women and Alcohol – this iMinds lesson idea deconstructs a CBC documentary and other marketing pieces to explore social concepts and health issues related to women and alcohol. A teacher's guide with links to other resources is available.

BC First Peoples 11

Lahal Game – this traditional Indigenous gambling game is used in this iMinds lesson outline to explore attitudes and ideas related to gambling. Using reflection, video and inquiry the lesson explores ethical and cultural issues related to gambling. (coming soon)

Comparative Cultures 11

Lahal Game – this traditional Indigenous gambling game is used in this iMinds lesson outline to explore attitudes and ideas related to gambling. Using reflection, video and inquiry the lesson explores ethical and cultural issues related to gambling. (coming soon)

Social Justice 11/12

Does War Cause Addiction – For many people, it makes sense that a surge of drug addiction follows the return of soldiers who’ve been physically and mentally traumatized by war, but ... This iMinds lesson idea explores the arguments and considers other possible causes.  A teacher's guide and a student handout are available.

Friendly Fire – this iMinds lesson idea uses a series of excerpts from the book War and Drugs to examine the role drugs played in the 2002 friendly fire incident in which four Canadian soldiers were killed by American bombers in Afghanistan. A teacher's guide and a student handout are available.

Material Wealth and Gambling – This iMinds instructional outline aims to encourage students to critically think about issues such as wealth inequality and our relationship to material goods, and social values and how these may impact gambling behaviour. 

Rum and Spirits – this iMinds lesson idea explores the intersection of rum, religion and cultural identity in the Afro-Caribbean experience drawing on history and music. A teacher's guide and student handout are available.

Smoking the Pipe–Peace or War – this iMinds lesson idea looks at how ceremonial smoking pipes and tobacco were used by many First Nations peoples in North America in relation to both building alliances for war and in making peace. Students reflect on peace-making processes and the role of symbolic objects and actions. A teacher's guide and a student handout as well as a History of Treaty-Making in Canada are available.

The Whisky Rebellion – this iMinds lesson idea, in looking at the opposition to the imposition of a tax on whisky to help finance the debt incurred during the American War of Independence, explores issues of fairness, alcohol taxation and the financing of war. A teacher's guide and a student handout are available.

Youth Voices on Marijuana - this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.

Drugs and War Series

Does War Cause Addiction – For many people, it makes sense that a surge of drug addiction follows the return of soldiers who’ve been physically and mentally traumatized by war, but ... This iMinds lesson idea explores the arguments and considers other possible causes.  A teacher's guide and a student handout are available.

Friendly Fire – this iMinds lesson idea uses a series of excerpts from the book War and Drugs to examine the role drugs played in the 2002 friendly fire incident in which four Canadian soldiers were killed by American bombers in Afghanistan. A teacher's guide and a student handout are available.

Smokes for Soldiers – this iMinds lesson idea provides primary and secondary sources to help students explore tobacco propaganda during WW I. A teacher's resource and a student handout are available.

Smoking the Pipe–Peace or War – this iMinds lesson idea looks at how ceremonial smoking pipes and tobacco were used by many First Nations peoples in North America in relation to both building alliances for war and in making peace. Students reflect on peace-making processes and the role of symbolic objects and actions. A teacher's guide and a student handout as well as a History of Treaty-Making in Canada are available.

The Whisky Rebellion – this iMinds lesson idea, in looking at the opposition to the imposition of a tax on whisky to help finance the debt incurred during the American War of Independence, explores issues of fairness, alcohol taxation and the financing of war. A teacher's guide and a student handout are available.

By title (English and French)

Drug literacy (English)

Alcohol or What? (Grade 9)

An Alliance Betrayed (Grade 9)

Ancient Peoples and Psychoactive Plants Grade 7)

Becoming a Detective (Grade 6)

Bicycle Day’s Dilemma (Grade 10)

Charlie and the Chocolate Factory (Grades 4-6)

Cocoa-nomics: Who Benefits? Who Pays? (Grade 10)

Cycles (Grade 9/10)

Deal Maker or Deal Breaker (Grade 9)

Debating Drug Policy (Grade 10)

Divergent (Grade 9)

Does War Cause Addiction? (Grade 10/11/12)

A Downside to the Printing Press? (Grade 8)

Drugs and Driving (Grade 10)

Explorers All (Grade 4)

Friendly Fire (Grade 10/11/12)

Gambling and Addiction in Nineteen Eighty Four (Grade 11)

The Gin Craze (Grade 8)

The Giver (Grades 6-8)

The Hunger Games (Grades 7-9)

King James Trash Talks and Taxes Tobacco (Grade 8)

Leaves of the Land: A Quick History of Coca (Grade 8)

Listening to Sugar Man (Grade 9)

Lunch with Lenin (Grade 8/9)

The Man Who Walked Between the Towers (Grade 6/7)

The Many Wines (Grade 9)

The Miseducation of Cameron Post (Grade 9)

A Natural High (Grade 8)

Opioid Use: Deconstructing Media Messages (Grade 11)

The Outsiders (Grade 8)

Pain Medications: Benefits and Risks (Grade 9)

A Park or a Cage? (Grade 9)

The Perfect High (Grade 9)

The Power of Music (Grade 9)

Rat Park (Grade 6/7)

Rum and Spirits (Grades 10/11/12)

Selling Tobacco to Women (Grade 10)

Smokes for Soldiers (Grade 9)

Smoking the Pipe - Peace or War (Grade 10/11/12)

A Social History of Coffee (Grade 8)

Treat Island (Grade 5)

The Ups and Downs of Stress (Grade 8/9)

We Are All Change Makers (Grades 5/6/7)

The Whisky Rebellion (Grade 12)

Women and Alcohol (Grade 10/11/12)

Youth Voices on Marijuana (Grades 7/8/9/10/11/12)

l'Education aux drogues (En français)

Gambling literacy (English)

Charlie and the Chocolate Factory (Grades 4-6)

Emotions, Metaphors and Gambling (Grades 4-5)

Examining Gambling (Grades 10-12) (coming soon)

From Probability to the Gambler’s Fallacy (Grade 9)

The Gambler (Grade 7)

Gambling and Addiction in Nineteen Eighty Four (Grade 11)

Gambling and Stigma (Grade 10)

Gambling in Canada (Grade 10)

The Hunger Games (Grades 7-9)

Is the Stock Market Gambling? Grade 10)

Lahal Game (Grades 10-11) (coming soon)

Leaving it up to Chance (Grade 8)

The Lightning Thief (Grade 8)

The Lottery (Grades 9-12)

Material Wealth and Gambling (Grades 10-12)

Probability and Games of Chance (Grades 4-6)

Rolling with Life's Challenges (Grades 6-9)

Sticks, Stones and Broken Bones (Grade 7)

Tales of a Gambling Grandma (Grade 5)

Thinking about Bingo (K-Grade 7)

Other iMinds resources

What’s in it for students?

iMinds helps students develop awareness of themselves, their relationships and their environment. iMinds also helps them acquire the skills to manage all those dimensions that impact on their health and wellness. By addressing all three areas, students develop healthy connectedness—a sense of both autonomy and social belonging.

What teachers like about iMinds

iMinds is based on a constructivist approach to teaching and learning. It does NOT require teachers to be “experts” on drugs or mental health. Instead, teachers serve as facilitators who explore ideas and issues along with their students. 

iMinds is consistent with the new BC curriculum. Rather than passively receiving information, learners are motivated to think critically and become actively involved in the pursuit of knowledge.

I’ve used the [materials] with my students and have been so impressed with how they engaged my students in substantial and meaningful learning.