Helping schools
From chocolate to alcohol—from cannabis to opium. Drug use is a human phenomenon. Likewise, games of chance and gambling appear to be as old as human history and are found in every culture.
“To be educated in such a world means to be able to come upon drugs and gambling and understand them in their cultural relevance. It is to be equipped to engage with others about their meaning and value, to make choices that support one’s personal and collective well-being and to be ready and able to address the current problems related to both drugs and gambling in our world.”
Featured Resources
- Health education is education: an introduction to iMinds
- Understanding drug use and gambling
- iMinds’ 5-i model
- Facilitating dialogue in the classroom
- Understanding and nurturing critical thinking
- Why should schools move away from punitive responses?
- Philosophical inquiry: a tool for drug and gambling education
- Talking with kids about drug use and gambling
- Drug/gambling education as health promotion
- Engaged philosophical inquiry: a self-directed inquiry group guide
- Nurturing resilience: a self-directed inquiry group guide
- Evaluating substance use and gambling education
- Rethinking risk in health education
- From avoiding risk to nurturing resilience: Shifting our upstream approach to youth substance use
- Alternatives to suspension
- Comprehensive school health
- Developing healthy drug policies
- The ethics of risk and resilience
- Evidence review – Comprehensive program
- Healthy schools: Some foundational theory
- Helping peer mentors address substance use
- Why should schools move away from punitive responses?
- Cannabis use and youth: A parent's guide
- Parenting: The drugs question
- Quick guide to drug use
- Talking with kids about drug use and gambling
- Substance use and young people: A Guide for families and their caring communities
- Tips for hosting a teen party
- Let's talk dialogue: community conversations about drugs