Current Projects

School Cellphone Study

This study evaluates the impact of various smartphone policies on children's smartphone usage pattern, wellbeing and development

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Generation Health

eip-kids

The goal of this project is to evaluate the effectiveness of stand-alone web-based and a blended in-person and web-based program in improving health-related outcomes in children who are overweight or obese. This program is funded by the Province of British Columbia and is delivered in partnership through the Childhood Obesity Foundation, University of Victoria and the Province of British Columbia. 

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Draco

draco in a cave

The purpose of this study is to evaluate the effectiveness of a mobile health app developed with game features to increase physical activity in children aged 8-14.

It features the Draco app, a virtual pet simulator, where players raise a pet dragon by engaging in healthy behaviors. The app was developed by researchers at the Digital Health Lab.

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mHealth and Incentives

fimhealth

The purpose of this study is to explore the effectiveness of different financial incentive frameworks to promote physical activity among adults aged 40-65 with above optimal blood pressure.

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Resiliency in Exercise Professionals

resiliency

The purpose of this study is to explore the current state of burnout in exercise professionals with the goal of developing an intervention that uses digital communication technology to improve their resiliency and decrease the rate of burnout.

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